Wednesday, February 15, 2012

Universe At War – Earth Assault Game Cheats

Posted by @admin On July - 31 - 2009

Easily complete Masari second mission:

This strategy is quite risky and will be very costly. It is best executed after the
second or third mission when you have at least one Energy Magnet (critical) and a
Key Inspiration. This strategy involves building up an army in Global mode and then
rushing in all your units for a full front assault on the enemy Origin Core, Glyph
Carvers, and any other mission-critical units (Reaper/Detection Drones, Walkers,
etc.). While this will not likely destroy the entire force instantly, it will allow
you to build a base without worrying about any attacks or enemy reinforcements.
Before starting the mission, make sure to completely reach the unit cap in Global
mode (for example, use Skylords mixed with Peacebringers due to their sheer power).
When starting the mission, immediately create a save. Next, find the Hierarchy base.
Once you know its position, revert to your saved game, and bring your Dropship close
to the base. Make sure it is close enough where your units only have to walk a few
feet but not so that they are attacked the moment they hit the ground. Order all
your units to attack the Origin Core. Once that is done, move onto the Glyph Cavers.
Chances are that if you have made it here quickly, the Glyph Carvers should only
still be summoning the first Reaper Drones and have not begun with the walkers. The
next move is up to you — either chase the drones/walkers or return to base and attack
later. The only important objective is that the Glyph Carvers and Origin Core are gone.
Note: Move fast, do not hesitate, and do not allow your enemy to build. It is not a bad
idea to have Architects at work with a base to fall back on in case of a failed assault
and you do not want to restart. Casualties are also going to be high. Most to all of
your units will be destroyed, but their cost will be offset by both the Energy Magnet(s)
and the fact that your enemy will have no base or reinforcements to summon thus allowing
you to build a new army from the battlefield or the Globe.
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Achievements:

  • Can’t Stop Novus (8 points)    – Defeat 5 Ranked Game opponents while playing as Novus
  • Whirling Dervish (15 points)   – Destroy 100 enemy aircraft using only Dervishes during

Conquer the World matches

  • The Power Must FLOW (5 points) – Build 50 Flow Conduits during a single Ranked or Conquer

the World match

  • Pure OHMage (12 points)        – Win 5 multiplayer games against other Novus opponents

during a Ranked Game

  • Research is Key (35 points)    – Defeat 5 Ranked Game opponents in a row while playingas Novu
  • Swift Victory (5 points)       – Achieve victory within the first 18 minutes of a RankedGame
  • Time Means Nothing (35 points) – Defeat 5 Ranked Game opponents in a row while playingas Masar
  • Dark Matter FTW (10 points)    – Spend 90% of your time in “Dark” mode during 4 Conquerthe World matches
  • Unlimited Power (15 points)    – Defeat 1 Ranked Game opponent while playing as Masari
  • Gifts are Nice (5 points)      – Construct 1 of each Masari structure during a Ranked Gameor Conquer the World match
  • The Sacred Cow (10 points)     – Collect 200 cows in Ranked or Conquer the World multiplayergames using Kamal Rex
  • Peace through Power (8 points) – Win 3 Conquer the World games using only the “Assault”research branch
  • Mutation Madness (8 points)    – Win 3 Conquer the World games using only the “Mutagen”research branch
  • The Basics (10 points)         – Complete the Prelude Campaign
  • Novus Campaign (15 points)     – Complete Novus Campaign on normal or hard difficulty
  • Hierarchy Campaign (35 points) – Complete Hierarchy Campaign on normal or hard difficulty
  • Masari Campaign (45 points)    – Complete Masari Campaign on normal or hard difficulty
  • True Power (60 points)         – All campaigns completed on normal difficulty
  • Can’t Touch This (70 points)   – All campaigns completed on hard difficulty
  • Zombie Luvin’ (20 points)      – Convert 100 civilians into zombies in skirmish, scenario or

campaign games

  • Sweep the Leg (10 points)      – Destroy your first Hierarchy Walker in a skirmish, scenario

or main campaign game

  • Cow Go Moo (20 points)         – Collect 100 mutilated cows using Reapers in skirmish, scenario

or campaign games

  • Master Tactician (25 points)   – Win 1 scenario campaign game
  • Supreme General (60 points)    – Play through 1 scenario campaign on medium difficulty without

losing any battles

  • Crater Creator (15 points)     – Destroy five enemy structures using any Super Weapon during

skirmish battles

  • Demolition Expert (15 points)  – Defeat 1 medium AI in less than 20 minutes in a skirmish battle
  • Hoover Maneuver (40 points)    – Use Reapers to acquire 100,000 additional Raw Materials during

a skirmish session

  • Skirmish King (50 points)      – Defeat 3 hard AI players during a skirmish session
  • No Need For Heroes (35 points) – Defeat 1 hard AI player in a skirmish battle without building

any heroes

  • Feel The Burn (35 points)      – Defeat two medium AI players during a skirmish session
  • Opposites Attract (15 points)  – Defeat 5 opponents on the opposite platform
  • Forged Alliance (35 points)    – Play a team game with someone on the opposite platform

Novus:

When you are on Novus and want to hit the enemy head on, get a inverter and set him to the
shield mode by going on its abilities. Get as many of your troops of any kind in the shield
and move towards their base. Have them attack. When the enemy is in range stop everyone and
attack, keeping them inside the shield. They will be fine. The inverter will get destroyed
unless you bring ten Constructers and heal him.

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